It just got too hectic by the third level to keep track of everything going on!Ī great fun blaster though. I stockpiled grenades by shooting stretcher bearers then used as many as required on the bosses - throwing three grenades as a time in bursts meant the level 1 boss didn't even get a chance to return fire. My new tactic is to take out the trucks full of enemy soldiers before they get a chance to deploy - those are more trouble than even helicopters and tanks, as they have multiple enemies shooting in various directions, the helicopters and tanks shoot in a predictable manner and can be avoided (although it's still best to take them out before they get to shoot if possible) Dragons Lair 1983 Cinematronics Dynamite League (Japan) 1990 Taito. It's a shame this game reveals all its tricks (powerups and destroyable terrain) on the first stage, apart from the end of level boss, nothing much changes - and even the level 2 boss just seems to be a variation of the level 1 one. (Romstar license) Arkanoid (US, older) 1986 Taito America Corporation (Romstar license). Probably having roll as a button instead of needing a spin on the trackball makes it easier - you are immune to everything, including tank shells, while rolling. To be fair, it seemed a bit easier than I remember from the arcade. Dragon : The Bruce Lee Story Dragon View Dragons Lair Drakkhen Dream T.V.
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